Thursday, September 18, 2008

Ideas Come From Your Thumbs, Not Your Head!

So I had a little project where I had to create captions and have my character fit those captions. I am posting just a few of the ones I did to show how drawing out thumbnails on paper really help your poses because you may have the idea in your head, but unless you see it, you are just guessing where everything should go when you put it together in 3d or a more detailed 2d drawing.



Thumbs are a quick way of getting your idea out and you don't even have to be neat with it. As long as you or whoever they are meant for can read them, they can be almost chicken scratches like the ones I have.



If I had not drawn these out first, my poses may not have come out as strong as they did. You can see I also tweaked some of them for the better.



Your poses don't have to match your thumbs 100%, because the thumbs were just rough ideas. You need not waste your time rendering every shadow or every detail, the drawing or render should be the polished final.

Tuesday, September 16, 2008

Walk With Me

So I've been wanting to go back to the basics with my animation, because I didn't like any of the stuff I produced back in college. I was still learning a lot and don't quite think I did my old assignments with "A" quality in mind. So now I'm back, mature, more "learn-ed". Behold, my neutral walk cycle!


Walk_Cycle_Generic from Jason Bettinger on Vimeo.

And on another note, I have volunteered to work on a production called "Reprogrammed". It is a pilot episode that hopefully may go to TV, its being produced by a company called Charter Road Productions, a very Christian company. While I can't go into too much details, I hope to learn a bit about production pipeline and such from this, and get my name in some credits =D.